Learning C# by Programming Games by Van Toll, Wouter

Learning C# by Programming Games

Regular price$54.99
/
Shipping calculated at checkout.

Format
1 Building Your First Game Application.- 2 What Is Programming?.- 3 Game Programming Basics.- 4 Creating a Game World.- 5 Showing what the Player is Doing.- 6 Reacting to Player Input.- 7 Basic Game Objects.- 8 Communication and Interaction Between Objects.- 9 A Limited Number of Lives.- 10 Organizing Game Objects.- 11 Finishing the Game.- 12 Dealing with Different Screen Sizes.- 13 Arrays and Collections.- 14 Game Objects in a Structure.- 15 Gameplay Programming.- 16 Finishing the Game.- 17 Better Game State Management.- 18 User Interfaces and Menus.- 19 Loading Levels from Files.- 20 Gameplay Programming.- 21 Finishing the Game.- 22 Creating the Main Game Structure.- 23 Animated Game Objects.- 24 Game Physics.- 25 Intelligent Enemies.- 26 Finishing the Game.

Author: Wouter Van Toll, Arjan Egges, Jeroen D. Fokker
Publisher: Springer
Published: 12/12/2020
Pages: 512
Binding Type: Paperback
Weight: 2.04lbs
Size: 10.00h x 7.00w x 1.09d
ISBN: 9783662592540

About the Author

Wouter van Toll is a post-doctoral researcher at Inria in Rennes, France, as well as a fanatic developer of games and apps. His research focuses on simulating the behavior of human crowds. Previously, he was a lecturer at the Department of Information and Computing Sciences at Utrecht University in the Netherlands. He has taught several bachelor and master courses there, including the introductory Game programming course designed by co-author Arjan Egges.


Arjan Egges has more than 15 years of teaching experience at the Department of Information and Computing Sciences at Utrecht University in the Netherlands as well as at the University of Geneva in Switzerland. He taught programming courses on both bachelor and master levels, as well as courses related to games and computer animation. He wrote several books about game programming, in C#, JavaScript, and Swift. Arjan is currently involved in the startup Fans4Music, which aims to provide a platform that connects musicians with their audience. He also recently launched Pensyve, a web-based platform that offers assignments in various programming languages as well as tools that help teachers create handouts for their students and grade programming assignments.


Jeroen Fokker is an assistant professor in the Software Technology group at Utrecht University. As the director of education, he is responsible for the undergraduate programs in Computer Science and Information Science. He has been teaching introductory programming courses for over 20 years, using C++, Haskell, Java, and C#, as well as courses on compiler construction.


We offer worldwide shipping.

All baymarbookgroup.ca orders over $100
(before taxes) are eligible for FREE standard shipping within Canada and
the United States.

Estimated Delivery Times Outside the USA

Area / Country Standard International Shipping
(Not Trackable)
International Courier Trackable 
Asia 10-14 days 4-6 days
Australia 18-20 days 4-6 days
Canada 10-14 days 4-6 days
Caribbean 14-18 days 4-6 days
Europe 10-14 days 4-6 days
India 16-20 days 4-6 days
Latin America 10-14 days 4-6 days
Middle East 16-20 days 4-6 days

You may also like


Recently viewed