Practical Shader Development: Vertex and Fragment Shaders for Game Developers by Halladay, Kyle

Practical Shader Development: Vertex and Fragment Shaders for Game Developers

Regular price$59.99
/
Shipping calculated at checkout.

Format
It's time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook.
Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You'll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You'll learn good theory, good practices, and without getting bogged down in the math.
Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today.

What You'll Learn
  • Understand what shaders are and how they work
  • Get up to speed on the nuts and bolts of writing vertex and fragment shaders
  • Utilize color blending and know how blend equations work
  • Know the coordinate spaces used when rendering real-time computer graphics
  • Use simple math to animate characters, simulate lights, and create a wide variety of visual effects
  • Find and fix performance problems in shaders
  • See how three popular game engines (Unity, UE4, Godot) handle shaders

Who This Book Is For

Programmers who are interested in writing their own shaders but do not know where to start, anyone who has ever seen shader code on a forum and wished they knew how to modify it just a little bit to fit into their own projects, and game developers who are tired of using the default shaders found in the game engines they are using. The book is especially useful for those who have been put off by existing shader tutorials which introduce complex math and graphics theory before ever getting something on the screen.


Author: Kyle Halladay
Publisher: Apress
Published: 04/11/2019
Pages: 381
Binding Type: Paperback
Weight: 1.6lbs
Size: 9.90h x 6.90w x 0.80d
ISBN: 9781484244562

About the Author
Kyle Halladay is a professional game programmer living in Chicago. He has more than seven years of experience writing about shaders and building graphics technology for games and architectural visualizations.

We offer worldwide shipping.

All baymarbookgroup.ca orders over $100
(before taxes) are eligible for FREE standard shipping within Canada and
the United States.

Estimated Delivery Times Outside the USA

Area / Country Standard International Shipping
(Not Trackable)
International Courier Trackable 
Asia 10-14 days 4-6 days
Australia 18-20 days 4-6 days
Canada 10-14 days 4-6 days
Caribbean 14-18 days 4-6 days
Europe 10-14 days 4-6 days
India 16-20 days 4-6 days
Latin America 10-14 days 4-6 days
Middle East 16-20 days 4-6 days

Recently viewed